
This is a great way to work with warehouses in Regional distribution games. This works great if you have a main warehouse that supplies an entire trade route with all the commodities. It will then get to stop 4 and recalculate demand for stop 5 and stop 6 before buying the commodity to try and fill that demand.Ĭonvoys can also Load from a warehouse based on demand along the route.

For example, on a 6 stop route, given the commodity can be bought at stop 1 and stop 4, the convoy will buy enough on stop 1 to fill the demand of stop 2 and stop 3. When a convoy buys from a port, it will take into account all of the demand for the commodity along the route, and it considers if it can buy more of that commodity along the way. You can set all your routes to Automatic and be ok for the most part You do not set any quantities nor any prices. Do yourself a favor and save a copy of the spreadsheet for yourself just to have the Demand CalculatorĪutomatic is just that: the convoy takes a good guess about the demand of an item that it’s buying and attempts to buy enough of it to sell in each port that is designated a ‘sell’ port. It has a bunch of information in there, with some explanations at the bottom of the sheet for why I went with the numbers I did, or some explanation and insight into the numbers themselves. The Commodity Production Spreadsheet breaks down the costs of producing commodities yourself, suggested max buy and min sell prices for all three economy difficulty settings, a sheet that groups the commodities based on their demand rates, a brand spanking new demand calculator (it’s accurate within a few barrels), and a couple sheets where I explore the demand for given city sizes and get some insight into how the demand of commodities (read: how many you can sell before the green bars fill up) works for a given population size.
#PORT ROYALE 4 SHIP LIST HOW TO#
The Warehouse Guide will explain how to use your warehouses and interpret important information from them. This guide is supplemented by the Warehouse Guide ( Google Doc, Steam) and the Commodity Production Spreadsheet. This guide is by no means the definitive way to play, just the way I’ve found the most reproducible success.

Please leave comments, questions, concerns, critiques. For the first time in the series, naval battles will be turn-based, with up to 8 ships battling at one time and tactical captain maneuvers that can turn the tide in even the most hopeless of situations for a glorious victory.This will be a comprehensive, living guide to the economy: trade routes, demand/consumption, and production chain strategies.

Conquer the cities of rival nations or hunt down their fleets with a letter of marque while also keeping a keen eye out for pirates and other privateers. Fulfil tasks for your nation's viceroy, earning more fame to unlock town buildings, ships and more.

Make use of the detailed sea map to avoid stormy weather regions, cliffs or shallow waters. Develop production chains connecting multiple islands and create complex trade routes across the Caribbean, covering the ever-growing needs of the respective cities. In 'Port Royale 4' you will take control of a colony as a young and ambitious governor, eager to learn what it takes to manage and grow their small settlement into a bustling trader city. In 'Port Royale 4' you will take control of a colony as a young and ambitious governor, eager to learn what it takes to manage and grow their Set sail and join the colonial powers of Spain, England, France and the Netherlands in their fight for supremacy of the Caribbean in the 17th century. Summary: Set sail and join the colonial powers of Spain, England, France and the Netherlands in their fight for supremacy of the Caribbean in the 17th century.
